Archive for the ‘iabn’ Category

Learning to airbrush.

August 21, 2010

A few months ago I picked up a cheap airbrush on ebay. I tried using it one time with near zero effectiveness packed it back in the box and let it sit. Since then I have moved across the country and set new goals to get my models painted. Last week I was working on a unit of MoW Shocktroopers. The majority of their color is red. I have spent forever trying to paint them. Probably 10-15 hours just on getting a nice smooth red. After reading Airbrush Week on The Painting Corps blog I got mine out and tested some red on a couple jacks. It’s hard to tell from the picture because these were just real quick photos, but the paint I used was Khador Red Base. I worked on both these models last night and with setup and cleanup I spent probably an hour. Mostly I just wanted to show how smooth and even a paint job you can get with an airbrush, even if you brand new at it. You can see more pictures here.


Tips for the budding Khadoran

July 29, 2010

It seems that Khador is a very popular choice for the simple rules of the jacks and some casters plus they just look super tough unlike those wimpy other factions, but after going to the game store and playing a few games where the opponent brings twice as many jacks including arc nodes, and models, and spells, the khadoran player gets overwhelmed and has a hard time picking and prioritizing targets. Then the game starts and they get their butts handed to them. They think, “What the heck why can’t my faction do any of that cool stuff that just happened to me.” Then they come on the forums and ask why we don’t have this or that. Then we tell them to “shut up and play like they have a pair” (which is the correct response for a fellow khadoran). However I have a few tips.
#1 Just stick with it.
It takes time to figure things out. Khador is a very deceptive faction in real life. There aren’t very many ideas to grasp. Move forward and beat their face in, well good luck getting there. Because we don’t have the arc nodes ,or the speed, or the amazing spell list, or the huge gun line, we have to find other ways of making it to the the fight. We have to take tactics to a whole new level and play several steps ahead of our opponent. Make him move where you want him to go.

#2 Use terrain.
Before the game begins pick terrain you can use to your advantage either to block line of sight or slow down your enemy, or to create points you can use while traveling up field to gain cover from. Don’t be afraid to spend a turn or two running through a forest at half movement. If you are playing against an infantry horde you can even place terrain to funnel them down to a more manageable size just like the Spartans did when they fought the Xerxes horde army in the movie 300. I think terrain is a highly unused portion of the game. It gets sacrificed because we want to play so bad we just willy nilly through a few pieces out. Taking an extra 5 minutes to strategically place terrain can mean the difference between winning or losing.

#3 Study the models you are playing
More than half the times I have lost was because I didn’t know my army well enough and I missed an important move or misjudged something I thought I could do but couldn’t or vice versa. One good way to do this is to pick a series of models and play lots and lots and lots of games with them (like 25 – 50 games). You will soon have their cards memorized and can play a lot faster and will be able to focus on what is happening during the game instead of trying to figure out what models can do. After so many games you will be able to tell if it is the model that is not working for you, or if you just don’t know how to play them.

#4 Think outside the box
Lastly don’t be afraid to think outside of the box. Try new combinations. What works at Sci-Fi Genre in Durham, NC, won’t necessarily be the same thing that works at Phoenix Games in Logan, Ut. Like wise what someone says works amazing for them on the forums may not work well against your local meta. Also there is a high chance that we have undiscovered tactical combinations that no one has thought of yet. Find ways to manipulate the rules. Like staggering officers and leaders to maximize control areas so you can cast spells to units from long distances (kind of like an arc node). Take winning tactics from other factions and figure out how you can do it. Then not only can you do what they can do but you are genetically superior so you will be better at it.

Never forget, whatever faction you choose to play, you can win with that faction. It just takes patience and practice. Soon you will discover for yourself that we really are better than everyone else. FOR THE MOTHERLAND!

2 weeks in under 8 minutes

February 20, 2010

I am trying something different. Kind of following the example of Clayton and Tinman-XL. That means I have attempted to video myself. EEEEEKKKK! I have to admit that I liked it. It seemed easier to get my thoughts out.  I think I would like to film some cool stuff like changing the Pikes on IFP’s to brass rods. Let me know what you guys think in the comments below. Let me know what you think and/or what you would like to see next and/or what you think I could do to improve the video’s. So with out further ado the video.

Trollblood army for trade.

February 2, 2010

Hey guys, thought I would post this in case some of you are looking for some trollblood figs. I have a small army I would like to trade for a few Khador models. I will try and make this worth your while.

I have these models for trade

Madrak – Painted
Grim Angus
Axer – Painted
Impaler – Painted
Impaler – Painted
Dire Troll Mauler – Painted
Pyre Troll
Champions – Partially Assembled
Fell Caller

Swamp Gobbers

This is what I am looking for as a trade.

Winterguard Unit + UA
Koldun Lord
Kovnik Joe
Winterguard Mortar Crew
Assault Kommandos Unit

Anyone the is interested please email me at Thanks for looking.

The Kodiak

January 31, 2010

I finished my Kodiak today. It was a little past my week deadline but I only worked on it for two days about 4 hours each time. I really tried to take my time and with a lot of coats of watered down paint to make the paint look really smooth. So here you go. Let me know what you think.

Latest league game.

Wow, what a fun time. This week was a team game. I played with Jeff of the Legion. I my opinion it was the perfect match up. He had a lot of speed and ranged attacks. I had a little less speed but amazing melee power. The first couple of turns he hid behind my meat shield and would move out of cover, shoot, and move back into cover. Then we split up and (oh yeah we were facing Cryx and Circle) he went after the cryx guy and I went after the circle guy. In a game breaking move he was able to use a warbeast as an arc node and take out the Cryx caster. Kaya ran a beast and spirit doored to take out Jeff’s legion caster. Which he did but in doing so left Kaya wide open to a charge from the Butcher. All in all I loved this game. Just bunches of fun. Winnings good too, my updated record for the league is 4 wins and 1 loss. Next week will be another 4-5 player free for all, and I will start working on Beast ’09.
Thanks for stopping by.

A little history for Iron Agenda readers.

September 21, 2009

*Reposted for Iron Agenda

So far I have been playing Hordes/Warmachine for about a year. In that time I have played 4 different factions. I started with Skorne. I liked the slow tough hard hitting warbeasts and Supreme Aptimus Zaal. But really I wasn’t satisfied so i moved on.
Next I picked up Trolls. There ability to move fairly fast and give buffs is awesome. I will stick with the trolls for a long time. I love Madrak he is one tough beat-stick and with his Surefoot spell and scroll of perseverance he has a staying power that i like.
Next just for kick to have a second faction to play I picked up Circle. I played a few games with them they are fun but ultimately not what I need. The things that I like about circle I get from Trolls who perform far better at that function.
So what was I looking for? Well I found that I missed the slow tough models with high armor. Well that takes me back to Skorne. But I didn’t want Skorne again. I had had enough of them. Then what happened. Well I played against Khador a few times. It was perfect. Khador is slow. Really tough and really assaulty. If you let a Khadoran warjack get the charge you will probably die.
Last night I saw another side of Khador that I really, really like. I played against Jeff at 350 pts. I took the battle box. Sorscha, Destroyer, and Juggernaut, then to bump it up a few points I put in a Man-O-War Kovnik. The kovnik was awesome. Basically he is a 34 pt medium based warjack. But what really impressed me was Sorscha. She is FAST. By casting wind rush every turn she has a def. 20 and speed of 12. Say goodbye to free strikes. There are very few models who can hit a def. 20. Besides wind rush she has a few spells that really help get the slow jacks up into combat and a few really nice offensive spells. It is hard to match Madrak in my eyes but she is darn close. I can’t wait to get some more games in with her.
Well thats all for now. Until next time, remember victory favors the aggressor.